

But whether or not the next NHL game comes to next-gen platforms is unknown at this stage. 2020 is an interesting year, given that the PlayStation 5 and Xbox Series X are both set to debut this holiday, despite COVID-19 concerns. Players may also notice better-looking shots, as the update includes "further shot angle improvements for accurate release trajectories." You can see the full patch notes below, as posted by EA in the EA Forums.ĮA's NHL franchise typically debuts in September with the start of the new season in real life, so that's when you can probably expect NHL 21 to debut. The update also "fixe a case where players other than Brad Marchand would lose the puck at the start of a penalty shot," which seems to be a reference to how the real-world athlete really botched a penalty shot back in January.Įlsewhere, the NHL 20 update makes goalies even smarter so they are better able to track the puck behind the net and close to the goal line goalies are now smarter around passes close to the net. Additionally, the weak side defender in a 2-on-2 will now prioritize covering their own assignments over the passing lane. AFL Australian Rules Football forum, footy news and Aussie rules community.

The center ice logo will be 'EA' which means you can adjust the team uniform colors in NOSE and it will have no ill-effects on the center ice logo at all.

It delivers a fix for AI that over-commits to the puck carrier in 2-on-1 situations, which should make scoring goals agains the AI more challenging. I am currently working on an NHL 20 production with professional-style graphics and a 'user friendly' format. The new update also makes AI defenders smarter in some cases. Starting with the general changes, the new update fixes an issue that could cause an injured player from being able to get off the ice. Milwaukee at LA Dodgers Line Movement Wed, Aug 24 3:23 PM ET (ET). Stay tuned for more on Sakurai’s new YouTube channel as it continues to grow.A new patch for NHL 20 is coming on April 3, and it promises a number of gameplay changes based on player feedback. If you saw Evening Reading on Tuesday, you may have seen that Sakurai is shutting down his daily Smash Bros. With that, it seems all comers can learn a thing or two from the Masahiro Sakurai on Creating Games channel if all goes as planned. Still, I feel there’s plenty of game design knowledge worth sharing… Most importantly, those with no game development experience need a good starting point.” I’ve also realized that developer conferences like GDC or CEDEC, while good for technical concepts, aren’t always the best forums for discussing game design theory. “And while I think it’s a great idea, such presentations can only reach so many people. “I’m often asked to give lectures at game development schools,” Sakurai continued. So why a YouTube channel instead of classes or a conference? Sakurai addresses that each of these vehicles felt limited in a way that a YouTube channel did not. “Different people perceive them in different ways.”

“‘Good’ game design and ‘fun’ in games are vague concepts, I know,” Sakurai explains. He hopes to successful help would-be designers navigate these topics on their way through their own projects. I have players saying they aren't getting enough ice time from me after i've traded them and constantly have players who are injured who lose morale because they don't get more ice time (from the injury. Masahiro Sakurai admits early that certain factors of game design are very nebulous. I have NHL 20 on PS4 and have found lots of problems within GM mode, which is far too similar to previous years: - Morale meetings are a joke. Masahiro Sakurai on Creating Games is meant to be a channel that should be useful to both newcomers and veteran game designers. He won’t be playing games or streaming on the channel so much as discussing design concepts, analyzing what design decisions make a game “fun,” and more interesting topics that he hopes will appeal to newcomers and experts alike. In said video, Sakurai explained that he wanted to make a channel on game design that was accessible to everyone. Sakurai launched his new YouTube channel on the evening of August 23, 2022, adding three videos to the channel immediately, including an introductory video. Available now in English and Japanese, Masahiro Sakurai on Creating Games aims to “make games around the world a little more fun.” Sakurai is putting his extensive knowledge to use in a new YouTube series aimed at game design. A massive undertaking, Sakurai really didn’t have to give much more of anything, but the Kirby creator and Smash director doesn’t seem content to simply rest. There was a lot of speculation on what Masahiro Sakurai might do once he was finished with directing Super Smash Bros.
